On the 4th of Ches 1489DR, the first caravan of the year leaves Silverymoon after a very long winter, heading westward.
In different capacities, the player’s characters are travelling with the caravan. Baelfyre, Amitreene and Joren all travel in a fancy first-class stage coach, while the dwarf Barrus practices with the longstrider mages, helping the caravan get a faster pace.
Captain Melnick and a detachment of Knights in Silver escort the caravan.
The caravan stops at Everlund on the 6th of Ches, and gather there more wagons, a fancy private coach, some carts and a few more travelers, including Juniper and Chiwyll.
Two days later, the caravan arrives at Olostin’s Hold and stop there for the night.
The next stretch of the Evermoor Way is a 4 day trip to Calling Horns, where the caravan stop for the night on the 12th of Ches. Despite a few sightings of trolls, herds of Rothe, and other caravans, the progress is steady.
While the Knights in Silver return to Silverymoon, the caravan heads next to Yartar, leaving the Evermoors behind. Progress remains steady despite a heat wave. A trio of hippogriffs’ riders from Hawk’s Nest decide to spend the night on the caravan’s camping grounds for one night.
On the 16th of Ches, some people spot something unusual in the skies one mile behind the caravan. Unsure of the exact nature of the sightings (some mention some kind of earth mote, others believe the sightings are just mirages because of the heat wave..), the Caravan Master decides to try to reach Yartar and keep going instead of camping a last night out on the road.
At dusk, 15 miles still out from Yartar, the caravan is suddenly assaulted by a large group of orcs, goblins and hobgoblins, and quickly overrun. As the guards are falling under the assailants swords, lightning bolts disperse the carts and horses, burning some of them. Chaos and pandemonium ensues, and the battle rages on, until the players’ characters are the last ones standing and about to die. The dwarf Barrus then saves the day by summoning an earth elemental, allowing them to finish off the remaining assailants.
Still, some unseen attackers are hiding in the woods, and request for the heroes to surrender the merchant, whose fancy luxury coach has not been damaged. As no-one has seen this merchant before, Barrus uses his elemental to open the coach, bringing him out. The merchant Cuslan Beregond is obviously ill, and has his six year old daughter, Chloe, with him.
After some discussions, the characters, still under the protection of the earth elemental, decide to make a run for Yartar with the merchant and his daughter, after he promises them to give them a large payment if they escort him to Waterdeep, where he wants to go to be healed. Cuslan gives the party 151 Platinum pieces as an initial payment for their help. He is planning to sell his shop in Waterdeep and verbally agrees to give the group 1/2 of the sale as thanks for escorting him to Waterdeep. In the event of his death along the way, we are to escort Chloe back to Everlund and given to the care of her older sister Satine. The party agrees.
Cutting the elemental lose on the woods where the remaining assailants are, the characters make their escape in a cart and a few horses, transporting the merchant and his daughter and reach Yartar two hours later, long after nightfall.
They look for an inn not too shabby but not too obvious either, and end up in a modest neighborhood, at the White-Winged Griffon inn, where they book rooms and stables for the rest of the night, hoping for a much needed long rest.
After settling into the White-Winged Griffon inn, the party speaks with Cuslan, and he agrees to a written contract for the verbal deal agreed upon earlier, provided Chiwyll’s gives his word of honor to its terms and that the priest of Deneir, Jorren, acts as the drafter and witness (something the clergy of Deneir is commonly known for), and the group returns all his belongings to him.
The Contract with Cuslan Beregond would stipulate that if he and Chloe are brought safely and with no delays to Waterdeep, he agrees to pay Chiwyll half of the shop sale on top of the already paid platinum pieces.
If he dies from his illness on the way, the contract offers the shop unto Chiwyll’s name in exchange for the paladin’s word that he will be returning Chloe to the care of his older daughter Satine in Everlund.